/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Luetenant_Drake
 SD%Complete: 70
 SDComment: Missing proper code for patrolling area after being spawned. Script for GO (barrels) quest 10283
 SDCategory: Caverns of Time, Old Hillsbrad Foothills
 EndScriptData */

#include "ScriptPCH.h"
#include "old_hillsbrad.h"
#include "ScriptedEscortAI.h"

/*######
 ## go_barrel_old_hillsbrad
 ######*/

class go_barrel_old_hillsbrad: public GameObjectScript {
public:
	go_barrel_old_hillsbrad() :
			GameObjectScript("go_barrel_old_hillsbrad") {
	}

	bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO) {
		if (InstanceScript* pInstance = pGO->GetInstanceScript()) {
			if (pInstance->GetData(TYPE_BARREL_DIVERSION) == DONE)
				return false;

			pInstance->SetData(TYPE_BARREL_DIVERSION, IN_PROGRESS);
		}

		return false;
	}
};

/*######
 ## boss_lieutenant_drake
 ######*/

#define SAY_ENTER               -1560006
#define SAY_AGGRO               -1560007
#define SAY_SLAY1               -1560008
#define SAY_SLAY2               -1560009
#define SAY_MORTAL              -1560010
#define SAY_SHOUT               -1560011
#define SAY_DEATH               -1560012

#define SPELL_WHIRLWIND         31909
#define SPELL_HAMSTRING         9080
#define SPELL_MORTAL_STRIKE     31911
#define SPELL_FRIGHTENING_SHOUT 33789

struct Location {
	uint32 wpId;
	float x;
	float y;
	float z;
};

static Location DrakeWP[] = { { 0, 2125.84f, 88.2535f, 54.8830f }, { 1,
		2111.01f, 93.8022f, 52.6356f }, { 2, 2106.70f, 114.753f, 53.1965f }, {
		3, 2107.76f, 138.746f, 52.5109f }, { 4, 2114.83f, 160.142f, 52.4738f },
		{ 5, 2125.24f, 178.909f, 52.7283f },
		{ 6, 2151.02f, 208.901f, 53.1551f },
		{ 7, 2177.00f, 233.069f, 52.4409f },
		{ 8, 2190.71f, 227.831f, 53.2742f },
		{ 9, 2178.14f, 214.219f, 53.0779f },
		{ 10, 2154.99f, 202.795f, 52.6446f },
		{ 11, 2132.00f, 191.834f, 52.5709f },
		{ 12, 2117.59f, 166.708f, 52.7686f },
		{ 13, 2093.61f, 139.441f, 52.7616f },
		{ 14, 2086.29f, 104.950f, 52.9246f },
		{ 15, 2094.23f, 81.2788f, 52.6946f },
		{ 16, 2108.70f, 85.3075f, 53.3294f },
		{ 17, 2125.50f, 88.9481f, 54.7953f },
		{ 18, 2128.20f, 70.9763f, 64.4221f } };

class boss_lieutenant_drake: public CreatureScript {
public:
	boss_lieutenant_drake() :
			CreatureScript("boss_lieutenant_drake") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_lieutenant_drakeAI(pCreature);
	}

	struct boss_lieutenant_drakeAI: public ScriptedAI {
		boss_lieutenant_drakeAI(Creature *c) :
				ScriptedAI(c) {
		}

		bool CanPatrol;
		uint32 wpId;

		uint32 Whirlwind_Timer;
		uint32 Fear_Timer;
		uint32 MortalStrike_Timer;
		uint32 ExplodingShout_Timer;

		void Reset() {
			CanPatrol = true;
			wpId = 0;

			Whirlwind_Timer = 20000;
			Fear_Timer = 30000;
			MortalStrike_Timer = 45000;
			ExplodingShout_Timer = 25000;
		}

		void EnterCombat(Unit * /*who*/) {
			DoScriptText(SAY_AGGRO, me);
		}

		void KilledUnit(Unit * /*victim*/) {
			DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
		}

		void JustDied(Unit * /*victim*/) {
			DoScriptText(SAY_DEATH, me);
		}

		void UpdateAI(const uint32 diff) {
			//TODO: make this work
			if (CanPatrol && wpId == 0) {
				me->GetMotionMaster()->MovePoint(DrakeWP[0].wpId, DrakeWP[0].x,
						DrakeWP[0].y, DrakeWP[0].z);
				++wpId;
			}

			//Return since we have no target
			if (!UpdateVictim())
				return;

			//Whirlwind
			if (Whirlwind_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_WHIRLWIND);
				Whirlwind_Timer = 20000 + rand() % 5000;
			} else
				Whirlwind_Timer -= diff;

			//Fear
			if (Fear_Timer <= diff) {
				DoScriptText(SAY_SHOUT, me);
				DoCast(me->getVictim(), SPELL_FRIGHTENING_SHOUT);
				Fear_Timer = 25000 + rand() % 10000;
			} else
				Fear_Timer -= diff;

			//Mortal Strike
			if (MortalStrike_Timer <= diff) {
				DoScriptText(SAY_MORTAL, me);
				DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
				MortalStrike_Timer = 20000 + rand() % 10000;
			} else
				MortalStrike_Timer -= diff;

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_lieutenant_drake() {
	new go_barrel_old_hillsbrad();
	new boss_lieutenant_drake();
}
